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NOTE Open Interest — kiet-chance. Draft: automatic transcript (faster-whisper small.en) of the released edit, automatic speaker assignment (resemblyzer, 2 speakers), corrections applied from the editorial glossary and OCR of the burned-in captions. Not yet reviewed line by line.

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<v Kinsa Durst>Welcome to the Panoramic Content Suite Singapore Token2049 edition We got the MBS in the backdrop right behind you, but thank you so much

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<v Kinsa Durst>For making time out of your day

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<v Kinsa Durst>Let's actually you do the self introduction about yourself and we'd love to hear about what you're building what you're cooking Yeah.

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<v Kinsa Durst>Yeah.

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<v Kiet>Well, first of all, thank you so much for having me here It's a very pleasant surprise to be able to have a spot here

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<v Kiet>And kind of share the story of Chance but a bit about myself I Know been in the crypto space for the past seven years

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<v Kiet>Spend time over at Frax Finance and more recently on the Offchain Labs Arbitrum team leading their a APAC consumer and gaming and I

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<v Kiet>Finally decided to take a leap back into founder mode

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<v Kiet>The hardest thing ever to do.

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<v Kiet>I don't know why I signed up for it, but expect you sir I respect you having so much damn fun with it Actually trying

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<v Kiet>To build products for like users and you know a bit about chances we're creating a platform where it's the intersection between

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<v Kiet>Entertainment and interactive for collecting Okay, and we're focusing largely right now on the Pokémon TCG because I myself have been collecting for the past

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<v Kiet>You know three plus years everyone on the team is TCG native and crypto native.

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<v Kiet>So we're able to And it's crazy we got in when it was like nerdy You know like now is cool like now everybody wants

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<v Kiet>To get in because the the big numbers and stuff but really we built this because we wanted to have a product for ourselves and

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<v Kiet>We want to make collecting the Rather the application for collectors that they deserve.

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<v Kiet>Hmm, right and that's kind of the vision for chances to really Deliver a third place for collectors when you're not at home or you're

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<v Kiet>Not at the card show you're on Chance Yeah, it's a platform to collect connect and interact with the hobby gacha Pokémon cards have been

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<v Kinsa Durst>All over my feed I don't think I can get out of it.

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<v Kinsa Durst>I'm like, where do I buy Pokémon cards at this point?

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<v Kinsa Durst>I know there's different players within the collector ecosystem

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<v Kinsa Durst>But we'd love to kind of understand how chance fits in this ecosystem.

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<v Kiet>Yeah, so When people see the gacha side of things, you know, they kind of treat it as the destination as the product You know

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<v Kiet>At Chance we see it as simply an entry point because to get you into the hobby I got to get you cards, right?

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<v Kiet>I got to put cards into your hand and you got to start your collection But once you have that collection, it's time to turn

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<v Kiet>It into connections because we don't collect in a vacuum We collect so that we can find like-minded individuals so that we can find

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<v Kiet>Our tribe And that's what makes collecting fun for me.

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<v Kiet>Is that I have a you know population 21 of the [unclear] Mew card I mean there's only 20 other people in the world that

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<v Kiet>Could have this card with me and I want to meet them I want to see what else is in their collection, right?

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<v Kiet>It's a way for you to find your tribe.

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<v Kiet>So What separates Chance is we treat gacha as like the byproduct to get you into the real product Which is the community and within the

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<v Kiet>Community it's about entertainment and it's about making it interactive

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<v Kiet>Okay.

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<v Kiet>Yeah.

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<v Kiet>Yeah.

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<v Kinsa Durst>No, I think right now there are I think a few platforms that provide the gacha experience But this is the first time I've heard

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<v Kinsa Durst>The social would you call the SocialFi?

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<v Kinsa Durst>Not SocialFi, but social

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<v Kinsa Durst>Yeah,

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<v Kiet>Yeah, so first of all, our user base is like 95% of it our web2 users so we're targeting a very different

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<v Kiet>Segment to kind of begin with and

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<v Kiet>Separately is I can give you an example of what we mean by interactive so we have this product that we call Co-op rips

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<v Kiet>Where a Viewer is able to purchase Chance packs from their favorite content creator and the creator could then open that on stream for said

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<v Kiet>Viewer Is a very you know, the rip-and-ship concept is like Whatnot made it, you know massive But what we did is what

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<v Kiet>Not as largely physical products with a digital product I can make the experience Immersive I can have the viewer really own their super fan

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<v Kiet>Moment, right?

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<v Kiet>So imagine when your order is selected in order queues on the left side when I click on Kinsa's order the whole background

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<v Kiet>Changes into Kinsa's custom play mat Yeah So you just change the dynamic from you joining a creator stream to you bringing your favorite creator

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<v Kiet>Into your game room And they're opening packs for you right that is an example of interactive

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<v Kiet>And also entertainment because sometimes you hit something really big.

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<v Kiet>Sometimes you get completely destroyed Yeah, so like it's it's content nonetheless So it's like you're watching Twitch instead of donating like says five dollars

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<v Kiet>Here.

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<v Kiet>I'm doing go my pack where you open Yeah, but it's actually your pack though.

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<v Kiet>Yeah, so the way we also did it is we take security Very very paramount at chance and the way we operated on the back

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<v Kiet>End side is the creator is simply delegated the power to reveal The ownership and the custody of the slab still lives with the purchaser

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<v Kiet>So the streamer can't disconnect or they can't send the slab to a wrong user because they don't have said power They just simply have

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<v Kiet>The power to open and to entertain.

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<v Kiet>Let's say yeah, man.

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<v Kiet>That's we're very excited We just launched this last week and it's been tremendous traction.

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<v Kiet>Wow.

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<v Kiet>Yeah every streamer who's done it Love it because they're not selling packs, right?

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<v Kiet>They're not trying to push product Like they are simply enjoying the Chance platform and their viewers just happens to be hopping into their order

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<v Kinsa Durst>Queue and it just fills up Naturally, i'm i'm gonna be sending not just streamers, but my mother a pack my grandfather a pack Open

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<v Kinsa Durst>It together at this point.

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<v Kiet>Yeah, dude We're thinking of doing Co-op rips more of like a party game like if you don't like Jackbox TV Yes, right very

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<v Kiet>Easy simple Imagine you can have a Co-op rips room You can just invite all your friends to come and you guys can all

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<v Kiet>Purchase packs together and you can open the packs Within a private party or a private pack party

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<v Kiet>That's gonna be wild Yeah, it's very fun.

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<v Kiet>And some major hits were pulled.

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<v Kiet>I think just on the last stream They pulled a freaking Gyarados poncho.

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<v Kiet>Yeah, which is like around thirteen thousand dollar market price right now out of a 250 dollar pack It was it was awesome.

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<v Kiet>I love me some Gyarados Yeah, Gyarados is my favorite.

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<v Kiet>Yeah.

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<v Kinsa Durst>Oh, well, we got this sexy launch happening.

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<v Kinsa Durst>We got the backdrop of Token2049 is there something that you would you know So you want to share some alpha or

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<v Kinsa Durst>Something that you're really excited about that they should hopping They should be hopping on in the coming week or so.

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<v Kiet>Yeah, so You know, I see a lot of product innovation from the gacha space is is quite Linear in the sense that you either

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<v Kiet>Have a higher pack price, right?

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<v Kiet>50 000 a hundred thousand dollars You have higher evs or higher buyback rates, but I think that's too one dimensional, right as as a

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<v Kiet>Collector You really want to explore the richness of the hobby and discover new cards So we're thinking of launching a completely different product, right

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<v Kiet>Not made for the you know Not made for the game of chance element for you to hit something big.

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<v Kiet>It's about you discovering hidden cards that you otherwise wouldn't have ever known And because of the way we source our inventory, we're able to

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<v Kiet>Provide that diversity to our users So we're going to be releasing this new product where it's completely away from the idea of game of

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<v Kiet>Chance and it's about

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<v Kiet>Curation

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<v Kinsa Durst>It's kind of like investing early And it's like alpha sharing.

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<v Kiet>It's alpha sharing alpha sharing, right?

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<v Kiet>And then imagine doing that with your favorite content creator and they can give you Like backstory and lore about a specific card and why

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<v Kiet>Why you should choose this card over this other card and it just provides a surface area for banter for communication and for content Nice.

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<v Kiet>Nice.

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<v Kinsa Durst>Well super super excited.

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<v Kinsa Durst>I think I might have to go rip some packs after this But yeah, thank you for and thank you for helping on perfect And

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<v Kinsa Durst>If the audience wants to check it out, they can follow your social media follow your Chance's social media.

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<v Kiet>Yeah, so Like I said, we're targeting a web too So you find us on instagram at one more chance, moar just like the meme

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<v Kinsa Durst>Or then go to chance.live and start ripping packs directly when we'll probably share our own referral link.

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<v Kiet>Yes Yes, Link in bio.

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<v Kiet>Link in bio

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<v Kiet>Awesome.

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<v Kiet>Well, thank you so much for having me.

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<v Kiet>Thank you, Kiet.

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<v Kiet>Awesome
